Thanks for downloading and using ZOLE. In return, visit the forums at http://zeldahacking.ulmb.com/ Register on the forums and help out, or view some of the lists and tutorials posted. Most importantly, share the forums and program with your friends.

Note: As of release 1.03 until <future version>, Seasons compatibility is at a minimum. I recommend not using it unless you're dumping tilesets.

GBHL.DLL is a file created by me and must be used with every single tool I release.

Here are some tips to get you started:
-Middle click on the map to fill a tile area
-Right click on the map to copy a tile
-Make sure the "Visible" boxes under the Interactions and Static Objects groups are unchecked before editing map data

Hope you enjoy it. Thanks to Jigglysaint and Dwedit. If you ever see them, just say "Thanks".

==Version Updates==
1.00 - Initial beta test release

1.01 - Many bug fixes

1.02 - Some new features

1.03 - More new features

1.04 - New features and bugfixes

1.05 - Fixed a chest swapping bug

1.06 - Fixed an interaction bug

1.07 - Many new things. For one, fixed the real interaction bug claimed to be fixed before (hopefully). Created a secondary map script chooser, a tree top chooser, and edited an ASM script to remove that map glitching that would rarely occur. These can be (and I recommend doing so) added by clicking on the ASM button. Patches include a new one that allows crystal switches to work properly in any dungeon.

1.08 - Fixed a structure error for interaction type 9, which is probably why the "fixed" interaction bug as stated above was occurring. There is also new Seasons stuff that never got finished in the construction to make ZOLE edit Seasons, and in that, all tilesets load properly now.

1.09 - Static objects, 30 chests per overworld, and once again, a fix for that said interaction bug.

1.1 - Palette importing/exporting and a minor bug fix.

1.11 - Ability to drag and select tiles in the tileset, edit room (palette) transitions, and edit area properties (flags, the dungeon a tileset has). Also, fixed the ASM event (type 1 interacion) to have the proper name and made it so you can't search map scripts on map 0.

~Lin